![]() It's better to trade a definite loss for a possible (or even, probable) loss. As a last resort, reveal that you are the Heretic to dissuade them - avoiding the Demon being executed definitely results in avoiding a loss, but the Demon may or may not kill themself that night. You can bluff as a Townsfolk character with conflicting information, or hint to them that executing this player is a bad, bad idea. If you think that the good team is about to execute the Demon, you'll need to convince them otherwise.For example, if the Goblin gets executed, good wins, or if an evil player is bluffing as the Mayor and convinces the group to not execute on the final day, good wins. If you stay quiet about being the Heretic, the evil team may unknowingly be working to your advantage. Pay attention to characters that have win or lose conditions in their character ability, such as the Mayor, Klutz, Saint, Mastermind, or Goblin.This will enable the good team to play for the win without fear of losing instead. Try to find a good player such as the Courtier who is capable of making you drunk or poisoned. ![]()
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